Citation |
Keepin' it Real: Pushing the Desktop Metaphor with Physics, Piles and the Pen, pp. 1283-1292, Rebecca E. Grinter, Tom A. Rodden, Paul M. Aoki, Edward Cutrell, Robin Jeffries, Gary M. Olson (Ed.), 2006 Conference on Human Factors in Computing Systems (CHI 2006), ACM Press, Montréal, Canada, April 2006, 1-59593-372-7.
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Descriptions |
Abstract:
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate lightweight objects in the real world. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization. |
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