Message from the Workshop Chairs

Dominique Guinard, Erik Wilde, Vlad Trifa


The world of embedded devices has experienced radical changes over the past few years, as more and more everyday and real-world objects can now easily connect to the Internet. This convergence of physical computing devices (wireless sensor networks, mobile phones, embedded computers, etc.) and the Internet provides new design opportunities and challenges. The Internet of Things community has mainly focused on establishing connectivity in a variety of challenging and constrained networking environments, which is a necessary step for a more networked world. The next logical step in the evolution of pervasive computing builds on top of network connectivity by focusing on the application layer: how to develop ubiquitous computing applications on top of heterogeneous environments? The Web of Things is the vision that brings embedded devices into the Web by leveraging existing Web standards to design and build application protocols to interact with the physical world.


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