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Mobile application development faces the same performance challenges as application development in general, which means that performance considerations have to be an integral part of any real-world application design. However, on mobile devices, the challenges related to performance issues are quite a bit bigger, because the runtime platforms may be limited in their functionality, the platforms are inherently limited in their resources (mostly processing power and memory), and the devices often have connectivity that may be substantially slower than best-case scenarios, or may even be intermittent.
Design depends largely on constraints.
Charles Eames [http://en.wikipedia.org/wiki/Charles_and_Ray_Eames], What is Design?
, An Interview with Charles Eames [http://www.scielo.cl/pdf/arq/n49/art11.pdf]
HTML5 has no camera API)
Firefox has no SQL support)
widget-likebehavior
browser-based debuggingyields cross-platform results